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Program Chart
AIRSYNTH REFERENCE MANUAL 39
Percussion:
# Program Name Description X Axis Y Axis Z Axis
20 Water Drum Move from left to right as
you airdrum to change the
pitch
Pitch Pitch Volume
21 Clockwork
Bell
Makes a bell tone, try
different sides of the sensor
for variations on the tone
Pitch Pitch Volume
22 Ring Wood “Strike” high in the field for
higher notes, nearer to the
dome for lower notes
Pitch Pitch Pitch
23 Plink Sounds like a steel drum,
add an island beat to your
mix
Pitch Pitch
24 Broken Chime If you move your hand
towards the back, it adds a
bouncing sound
Clank Bounce Volume
25 Yo-Yo Drum Hold your hand over the
sensor after triggering the
drum for more zaniness.
Triggering close to the dome
will start a sound with
infinite decay. Retrigger high
in the field to stop. In the
meantime, play.
Pitch Burrble Decay
26 Boom-Boom
Chik
Kick drum on the right,
snare on the left, try not to
breakdance when playing
this one
Boom/
chick
Drum tone Volume
27 One Hand
Clapping
Clap the night away, moving
further back adds Decay to
the sound
Pitch Decay
SFX:
28 Time Bells Floating hammered bells
change pitch and tone as you
wave you hand around
Moving your hand
makes pretty bell
sounds
Volume
29 Cyber Chant Chanting robotic voices, try
going to Program "--" to
change the tempo
Pitch Morphing Volume
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